Ask HN: What Project are you the most proud of?

10 points by emn4tor · 21 comments
Hey HN, I was wondering what projects you've finished that made you think that you actually made something really cool. I'm looking for some revolutionary, or just cool REPOs or tools I can check out, lemme see them :)

21 comments

0x04am
https://github.com/HaseebKhalid1507/SynapsCLI - a lightweight embeddable agent runtime written in Rust.
emn4tor OP
Interesting, tho I gotta ask how much of it is done by ai/what role AI played in this project, because Claude even added itself as co-author lol. Will check it out later
emn4tor OP
Checked it out, looks extremely cool, couldn't move in the beta playtest, will bookmark and check again later :)
purple-leafy OC
Sorry, Try deleting “demo” from the url and it will take you to the tutorial (you will be blue)
emn4tor OP
Really interesting idea, had fun testing - tho tbh it gets repetitive and slow after a few minutes, power ups or other ways to interact with player would be cool.
Thanks for checking it out and I agree 100% with your conclusion - it was an insanely fun engineering problem to work on, but I forgot to make the actual game fun lol.

I know that for my next game! Next one will be fun not interesting :)

a deep dive down noise framework and perlin noise made me write my own.

https://github.com/x64x2/libnoise

emn4tor OP
Ohhh, that is such a cool project
sras-me
A simple interpreted programming langauge and terminal IDE.

https://hackage.haskell.org/package/spade

But it is not finished!

did you ever want to generate emails and plug them into monitoring tools & whatever you receive there becomes an API call? (To telegram API, Matrix, create github issue, jira ticket, ...)

https://github.com/idrissbellil/gossiper

https://app.v3m.pw/

Long, long ago, Ward Christensen mentioned that someone at work (IBM) told him "You can't write OS/2 programs in Assembler". Discussions followed, and eventually he gifted me the entire C programming suite for OS/2. It was quite a hefty package. I used the Macro Assembler included therein to write Forth/2, a direct threaded Forth for OS/2 written in assembler.[1]

Later, Brian Mathewson from Case Western wrote up a really good manual for it, and I actually got paid a few times for it. (Shareware, back in the day)

At one point, I had a self contained boot floppy with OS/2 minus it's GUI, Forth/2, and a bit of room left. You could load up Forth/2 and do a directory and play Bach's Toccata and Fugue in D minor simultaneously. I thought that was pretty cool.

[1] https://sourceforge.net/p/forth2/code/HEAD/tree/

boricj
ghidra-delinker-extension [1]. It's a Ghidra extension for exporting relocatable object files from programs, which enables all kinds of heresy I've dubbed "Mad Max-driven development".

Somehow, it landed me an academic poster presentation [2] at the 2025 SURE Workshop, part of ACM CCS 2025 held in Taiwan. As a hobbyist playing Doctor Frankenstein with bits instead of gibs in my spare time, that is "received an invitation from Hogwarts"-levels of impossible, given that ACM CCS is the biggest academic cybersecurity conference in the world.

It also somehow grew a small community online around it, mostly within the Windows decompilation scene. It's not finished (as it is the kind of project that is practically endless), but I don't see how I could top that.

[1] https://github.com/boricj/ghidra-delinker-extension

[2] https://boricj.net/2025/10/25/ghidra-delinker-extension-and-...

I do a lot of professional recordings with a Zoom H5 field recorder, sampling everyday sounds (mowing the lawn, a plane taxiing, an engine rumbling, a fire crackling, rain, wind, etc) for use in video and game dev.

The issue is that the sounds can't be used in a loop without it being very obvious where the start and end points are of the wave file. So I put together Loopweave which automatically detects and extracts “cinemagraph-style” audio loops. You drag an audio file in, and it automatically generates a seamless, repeatable loop you can use in ASMR projects or video games.

There's a demonstration video in the GitHub repository.

Free and open source (runs 100% clientside in your browser)

https://github.com/scpedicini/loopweave

https://loopweave.specr.net